Virtual Reality Technology

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Virtual Reality Technology


Virtual Reality Technology
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Virtual Reality Technology


Virtual Reality Technology
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Author : Grigore C. Burdea
language : en
Publisher: John Wiley & Sons
Release Date : 2017-11-01

Virtual Reality Technology written by Grigore C. Burdea and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-01 with Computers categories.


A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans interact with computer-generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as: Input and output interfaces including touch and force feedback Computing architecture (with emphasis on the rendering pipeline and task distribution) Object modeling (including physical and behavioral aspects) Programming for virtual reality (WorldToolKit, Java 3D, GHOST, and PeopleShop) An in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD-ROM with video clips that reinforce the topics covered. The CD-ROM also contains a Laboratory Manual with homework and programming assignments in VRML and Java 3D, as follows: Introduction to VRML and Java 3D Sensor and Event Processing VRML and JavaScript Scene Hierarchy, Geometry, and Texture VRML PROTO and Glove Devices Viewpoint Control, Sound, and Haptic Effects The Second Edition will serve as a state-of-the-art resource for both undergraduate and graduate students in engineering, computer science, and other disciplines.

Virtual Reality Technology


Virtual Reality Technology
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Author : Grigore Burdea
language : en
Publisher: Wiley-Interscience
Release Date : 1994-07-04

Virtual Reality Technology written by Grigore Burdea and has been published by Wiley-Interscience this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-07-04 with Computers categories.


This is one of the first books to discuss Virtual Reality from an engineering point of view. It provides an exhaustive list of both present and future applications of VR and includes research from outside the U.S. Also contains an extensive bibliography and over 240 drawings, tables, and color photos.

Virtual Reality Technology And Applications


Virtual Reality Technology And Applications
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Author : Matjaž Mihelj
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-09-03

Virtual Reality Technology And Applications written by Matjaž Mihelj and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-03 with Technology & Engineering categories.


As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.

Virtual Reality


Virtual Reality
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Author : Josh Gregory
language : en
Publisher: Cherry Lake
Release Date : 2017-08-01

Virtual Reality written by Josh Gregory and has been published by Cherry Lake this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-01 with Juvenile Nonfiction categories.


The latest virtual reality technology allows you to step into a new world by simply strapping on a headset and selecting a program on your computer. With this book, students learn about the past, present, and future of technological innovation. Fun, engaging text introduces readers to new ideas and builds on technology concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Virtual Reality Concepts And Technologies


Virtual Reality Concepts And Technologies
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Author : Philippe Fuchs
language : en
Publisher: CRC Press
Release Date : 2011-07-27

Virtual Reality Concepts And Technologies written by Philippe Fuchs and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-27 with Computers categories.


A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read

Virtual Reality


Virtual Reality
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Author : Brett S. Martin
language : en
Publisher: Norwood House Press
Release Date : 2017

Virtual Reality written by Brett S. Martin and has been published by Norwood House Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Juvenile Nonfiction categories.


Virtual Reality gives people the opportunity to visit and explore worlds created by computers. With the use of headsets and headphones, users are transported to a fantasy world full of incredible experiences. Correlates with STEM instruction and NexGen standards. Includes glossary, websites, and bibliography for further reading.

Cases On Immersive Virtual Reality Techniques


Cases On Immersive Virtual Reality Techniques
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Author : Yang, Kenneth C.C.
language : en
Publisher: IGI Global
Release Date : 2019-04-12

Cases On Immersive Virtual Reality Techniques written by Yang, Kenneth C.C. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-12 with Computers categories.


As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.